//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2023 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: XM240
// Model Creator: 
// Created on: 21.07.2023 - 03:22:57
// Last changed on: 21.07.2023 - 03:22:57

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelXM240 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 256;

    public ModelXM240() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[142];
        gunModel[0] = new ModelRendererTurbo(this, 80, 40, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 109, 36, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 140, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 140, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 140, 11, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 140, 40, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 140, 107, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 140, 79, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 217, 93, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 217, 40, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 140, 164, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 229, 135, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 140, 164, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 140, 164, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 216, 135, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 216, 132, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 216, 129, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 227, 132, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 252, 136, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 140, 129, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 140, 120, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 32, 4, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 200, 31, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 229, 34, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 229, 34, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 183, 33, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 140, 22, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 140, 22, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 140, 22, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 235, 1, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 274, 1, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 235, 14, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 109, 121, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 242, 42, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 217, 68, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 267, 44, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 140, 93, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 165, 107, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 109, 126, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 20, 14, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 20, 34, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 20, 24, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 20, 47, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 1, 14, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 1, 24, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 1, 34, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 1, 47, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 262, 60, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 262, 81, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 269, 87, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 262, 87, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 273, 81, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 262, 92, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 273, 92, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 262, 97, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 273, 97, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 285, 74, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 262, 103, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 262, 106, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 273, 106, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 5, 206, textureX, textureY); // Box 0
        gunModel[63] = new ModelRendererTurbo(this, 61, 206, textureX, textureY); // Box 0
        gunModel[64] = new ModelRendererTurbo(this, 117, 206, textureX, textureY); // Box 0
        gunModel[65] = new ModelRendererTurbo(this, 149, 206, textureX, textureY); // Box 0
        gunModel[66] = new ModelRendererTurbo(this, 181, 206, textureX, textureY); // Box 0
        gunModel[67] = new ModelRendererTurbo(this, 15, 214, textureX, textureY); // Box 0
        gunModel[68] = new ModelRendererTurbo(this, 15, 214, textureX, textureY); // Box 0
        gunModel[69] = new ModelRendererTurbo(this, 15, 214, textureX, textureY); // Box 0
        gunModel[70] = new ModelRendererTurbo(this, 15, 214, textureX, textureY); // Box 0
        gunModel[71] = new ModelRendererTurbo(this, 15, 214, textureX, textureY); // Box 0
        gunModel[72] = new ModelRendererTurbo(this, 15, 214, textureX, textureY); // Box 0
        gunModel[73] = new ModelRendererTurbo(this, 189, 206, textureX, textureY); // Box 0
        gunModel[74] = new ModelRendererTurbo(this, 197, 206, textureX, textureY); // Box 0
        gunModel[75] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[76] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[77] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[78] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[79] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[80] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[81] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[82] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[83] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[84] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[85] = new ModelRendererTurbo(this, 205, 206, textureX, textureY); // Box 0
        gunModel[86] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[87] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[88] = new ModelRendererTurbo(this, 5, 225, textureX, textureY); // Box 0
        gunModel[89] = new ModelRendererTurbo(this, 213, 206, textureX, textureY); // Box 0
        gunModel[90] = new ModelRendererTurbo(this, 245, 206, textureX, textureY); // Box 0
        gunModel[91] = new ModelRendererTurbo(this, 277, 206, textureX, textureY); // Box 0
        gunModel[92] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[93] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[94] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[95] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[96] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[97] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[98] = new ModelRendererTurbo(this, 285, 206, textureX, textureY); // Box 0
        gunModel[99] = new ModelRendererTurbo(this, 293, 206, textureX, textureY); // Box 0
        gunModel[100] = new ModelRendererTurbo(this, 325, 206, textureX, textureY); // Box 0
        gunModel[101] = new ModelRendererTurbo(this, 357, 206, textureX, textureY); // Box 0
        gunModel[102] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[103] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[104] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[105] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[106] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[107] = new ModelRendererTurbo(this, 6, 217, textureX, textureY); // Box 0
        gunModel[108] = new ModelRendererTurbo(this, 365, 206, textureX, textureY); // Box 0
        gunModel[109] = new ModelRendererTurbo(this, 140, 129, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 373, 206, textureX, textureY); // Box 0
        gunModel[111] = new ModelRendererTurbo(this, 429, 206, textureX, textureY); // Box 0
        gunModel[112] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[113] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[114] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[115] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[116] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[117] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[118] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[119] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[120] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[121] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[122] = new ModelRendererTurbo(this, 437, 206, textureX, textureY); // Box 0
        gunModel[123] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[124] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[125] = new ModelRendererTurbo(this, 26, 216, textureX, textureY); // Box 0
        gunModel[126] = new ModelRendererTurbo(this, 445, 206, textureX, textureY); // Box 0
        gunModel[127] = new ModelRendererTurbo(this, 9, 235, textureX, textureY); // Box 83
        gunModel[128] = new ModelRendererTurbo(this, 17, 235, textureX, textureY); // Box 83
        gunModel[129] = new ModelRendererTurbo(this, 25, 235, textureX, textureY); // Box 83
        gunModel[130] = new ModelRendererTurbo(this, 33, 235, textureX, textureY); // Box 83
        gunModel[131] = new ModelRendererTurbo(this, 41, 235, textureX, textureY); // Box 83
        gunModel[132] = new ModelRendererTurbo(this, 49, 235, textureX, textureY); // Box 83
        gunModel[133] = new ModelRendererTurbo(this, 57, 235, textureX, textureY); // Box 83
        gunModel[134] = new ModelRendererTurbo(this, 65, 235, textureX, textureY); // Box 83
        gunModel[135] = new ModelRendererTurbo(this, 73, 235, textureX, textureY); // Box 83
        gunModel[136] = new ModelRendererTurbo(this, 81, 235, textureX, textureY); // Box 83
        gunModel[137] = new ModelRendererTurbo(this, 89, 235, textureX, textureY); // Box 83
        gunModel[138] = new ModelRendererTurbo(this, 97, 235, textureX, textureY); // Box 83
        gunModel[139] = new ModelRendererTurbo(this, 105, 235, textureX, textureY); // Box 83
        gunModel[140] = new ModelRendererTurbo(this, 113, 235, textureX, textureY); // Box 83
        gunModel[141] = new ModelRendererTurbo(this, 121, 235, textureX, textureY); // Box 83

        gunModel[0].addShapeBox(0F, 0F, 0F, 7, 2, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[0].setRotationPoint(30.5F, -21F, -3.5F);
        gunModel[0].rotateAngleZ = -0.19198622F;

        gunModel[1].addShapeBox(0F, 0F, 0F, 2, 8, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[1].setRotationPoint(36F, -19F, -2.5F);
        gunModel[1].rotateAngleZ = 0.36651915F;

        gunModel[2].addShapeBox(0F, 0F, 0F, 40, 2, 7, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[2].setRotationPoint(41F, -32F, -3.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 40, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[3].setRotationPoint(41F, -27F, -3.5F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 40, 3, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[4].setRotationPoint(41F, -30F, -3.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 28, 7, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[5].setRotationPoint(-1F, -33F, -5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[6].setRotationPoint(39F, -35F, -5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 28, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F); // Import
        gunModel[7].setRotationPoint(-1F, -23F, -5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 12, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[8].setRotationPoint(27F, -24F, -5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 12, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 2.0F, -2.0F, 0.0F, 2.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[9].setRotationPoint(27F, -23F, -5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 2, 7, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[10].setRotationPoint(39F, -33F, -5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 12, 3, 9, 0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(27F, -33F, -4.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 10, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[12].setRotationPoint(5F, -32F, 5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 12, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F); // Import
        gunModel[13].setRotationPoint(27F, -27F, -4.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 12, 3, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[14].setRotationPoint(27F, -30F, -4.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(31F, -26F, 5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[16].setRotationPoint(27F, -24.5F, 4.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(21F, -24.5F, 4.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[18].setRotationPoint(19F, -30.5F, 4.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[19].setRotationPoint(15F, -31.5F, 5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 23, 5, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[20].setRotationPoint(41F, -24.5F, -3F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 23, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[21].setRotationPoint(41F, -25.5F, -3.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 12, 2, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[22].setRotationPoint(4F, -21F, -3.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[23].setRotationPoint(95F, -24.5F, -0.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 10, 4, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[24].setRotationPoint(81F, -24F, -2F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 4, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[25].setRotationPoint(64F, -21F, -2F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 4, 1, 4, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(64F, -24F, -2F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 4, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[27].setRotationPoint(64F, -23F, -2F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 32, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[28].setRotationPoint(64F, -22.5F, -1.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 32, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[29].setRotationPoint(64F, -21.5F, -1.5F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 32, 1, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[30].setRotationPoint(64F, -23.5F, -1.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 10, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F); // Import
        gunModel[31].setRotationPoint(81F, -27F, -4.5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 10, 3, 9, 0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[32].setRotationPoint(81F, -33F, -4.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 10, 3, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[33].setRotationPoint(81F, -30F, -4.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 8, 3, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(27F, -30F, -6F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 2, 5, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[35].setRotationPoint(39F, -26F, -5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 12, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[36].setRotationPoint(27F, -26F, -5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 2, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[37].setRotationPoint(39F, -21F, -5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 28, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[38].setRotationPoint(-1F, -26F, -5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 28, 2, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[39].setRotationPoint(-1F, -35F, -5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 8, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[40].setRotationPoint(27F, -30F, -5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 8, 2, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[41].setRotationPoint(4F, -19F, -3.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 8, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[42].setRotationPoint(4F, -17F, -3.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 8, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[43].setRotationPoint(-2F, -7F, -3.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 8, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(0F, -12F, -3.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[45].setRotationPoint(12F, -19F, -3.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[46].setRotationPoint(6F, -7F, -3.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 2, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -2.0F, -4.0F, 0.0F, -2.0F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[47].setRotationPoint(12F, -17F, -3.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 2, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[48].setRotationPoint(8F, -12F, -3.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 10, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, -5.0F, 0.0F, -5.0F, -5.0F); // Import
        gunModel[49].setRotationPoint(10F, -38.5F, -10F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1F, -1F, 0.0F, -1F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[50].setRotationPoint(9.5F, -39.5F, -11F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[51].setRotationPoint(9.5F, -37.5F, -11F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[52].setRotationPoint(9.5F, -37.5F, -5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.0F, -1F, -1F, 0F, -1F, -1F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[53].setRotationPoint(9.5F, -39.5F, -7F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[54].setRotationPoint(9.5F, -39.5F, -9F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[55].setRotationPoint(9.5F, -33.5F, -9F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1F, -1F, 0.0F, -1F, -1F); // Import
        gunModel[56].setRotationPoint(9.5F, -34.5F, -11F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, -1F, -1F, 0.0F, -1F, -1F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[57].setRotationPoint(9.5F, -34.5F, -7F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(9.5F, -32.5F, -9F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[59].setRotationPoint(17F, -29F, -5.5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(13F, -32F, -5.5F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[61].setRotationPoint(11F, -32F, -5.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 23, 1, 2, 0F, 0F, -0.6F, 0F, 0.2F, -0.6F, 0F, 0.2F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[62].setRotationPoint(1F, -36F, -1F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 23, 1, 2, 0F, 0F, -0.6F, 0.4F, 0.2F, -0.6F, 0.4F, 0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[63].setRotationPoint(1F, -36.4F, -1F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 12, 1, 2, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[64].setRotationPoint(44F, -34F, -1F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 12, 1, 2, 0F, 0F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[65].setRotationPoint(44F, -34.4F, -1F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[66].setRotationPoint(44F, -34.2F, -1F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[67].setRotationPoint(45.6F, -34.2F, -1F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[68].setRotationPoint(47.2F, -34.2F, -1F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[69].setRotationPoint(48.8F, -34.2F, -1F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[70].setRotationPoint(50.4F, -34.2F, -1F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[71].setRotationPoint(52F, -34.2F, -1F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[72].setRotationPoint(53.6F, -34.2F, -1F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[73].setRotationPoint(55.2F, -34.2F, -1F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[74].setRotationPoint(1F, -36.2F, -1F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[75].setRotationPoint(2.6F, -36.2F, -1F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[76].setRotationPoint(4.2F, -36.2F, -1F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[77].setRotationPoint(5.8F, -36.2F, -1F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[78].setRotationPoint(7.4F, -36.2F, -1F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[79].setRotationPoint(9F, -36.2F, -1F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[80].setRotationPoint(10.6F, -36.2F, -1F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[81].setRotationPoint(12.2F, -36.2F, -1F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[82].setRotationPoint(18.6F, -36.2F, -1F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[83].setRotationPoint(20.2F, -36.2F, -1F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[84].setRotationPoint(21.8F, -36.2F, -1F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[85].setRotationPoint(23.4F, -36.2F, -1F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[86].setRotationPoint(13.8F, -36.2F, -1F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[87].setRotationPoint(15.4F, -36.2F, -1F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[88].setRotationPoint(17F, -36.2F, -1F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 12, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0F, 0F, -0.6F); // Box 0
        gunModel[89].setRotationPoint(44F, -29.5F, 4.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 12, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, 0F, 0.4F, -0.6F); // Box 0
        gunModel[90].setRotationPoint(44F, -29.5F, 4.9F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[91].setRotationPoint(44F, -29.5F, 4.7F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[92].setRotationPoint(45.6F, -29.5F, 4.7F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[93].setRotationPoint(47.2F, -29.5F, 4.7F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[94].setRotationPoint(48.8F, -29.5F, 4.7F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[95].setRotationPoint(50.4F, -29.5F, 4.7F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[96].setRotationPoint(52F, -29.5F, 4.7F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[97].setRotationPoint(53.6F, -29.5F, 4.7F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, -0.2F, 0.4F, -0.6F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[98].setRotationPoint(55.2F, -29.5F, 4.7F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 12, 2, 1, 0F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[99].setRotationPoint(44F, -29.5F, -5.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 12, 2, 1, 0F, 0F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[100].setRotationPoint(44F, -29.5F, -5.9F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F); // Box 0
        gunModel[101].setRotationPoint(44F, -29.5F, -5.7F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F); // Box 0
        gunModel[102].setRotationPoint(45.6F, -29.5F, -5.7F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F); // Box 0
        gunModel[103].setRotationPoint(47.2F, -29.5F, -5.7F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F); // Box 0
        gunModel[104].setRotationPoint(48.8F, -29.5F, -5.7F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F); // Box 0
        gunModel[105].setRotationPoint(50.4F, -29.5F, -5.7F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F); // Box 0
        gunModel[106].setRotationPoint(52F, -29.5F, -5.7F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F); // Box 0
        gunModel[107].setRotationPoint(53.6F, -29.5F, -5.7F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0.4F, -0.6F, 0F, 0.4F, -0.6F); // Box 0
        gunModel[108].setRotationPoint(55.2F, -29.5F, -5.7F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 23, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[109].setRotationPoint(41F, -19.5F, -3F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 23, 1, 2, 0F, 0F, 0F, 0F, 0.1F, 0F, 0F, 0.1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0.4F, 0.1F, -0.6F, 0.4F, 0.1F, -0.6F, 0.4F, 0F, -0.6F, 0.4F); // Box 0
        gunModel[110].setRotationPoint(41F, -18F, -1F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[111].setRotationPoint(41F, -18.2F, -1F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[112].setRotationPoint(42.6F, -18.2F, -1F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[113].setRotationPoint(44.2F, -18.2F, -1F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[114].setRotationPoint(45.8F, -18.2F, -1F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[115].setRotationPoint(47.4F, -18.2F, -1F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[116].setRotationPoint(49F, -18.2F, -1F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[117].setRotationPoint(50.6F, -18.2F, -1F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[118].setRotationPoint(52.2F, -18.2F, -1F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[119].setRotationPoint(58.6F, -18.2F, -1F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[120].setRotationPoint(60.2F, -18.2F, -1F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[121].setRotationPoint(61.8F, -18.2F, -1F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.3F, -0.6F, 0.4F, -0.3F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[122].setRotationPoint(63.4F, -18.2F, -1F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[123].setRotationPoint(53.8F, -18.2F, -1F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[124].setRotationPoint(55.4F, -18.2F, -1F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, -0.2F, -0.6F, 0.4F, 0F, -0.6F, 0.4F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[125].setRotationPoint(57F, -18.2F, -1F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 23, 1, 2, 0F, 0F, -0.5F, 0F, 0.1F, -0.5F, 0F, 0.1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.1F, 0F, 0F, 0.1F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[126].setRotationPoint(41F, -19F, -1F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.7F, -0.35F, 0F, -0.7F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F); // Box 83
        gunModel[127].setRotationPoint(23F, -25F, 5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.7F, -0.35F, 0F, -0.7F); // Box 83
        gunModel[128].setRotationPoint(23F, -25.1F, 5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, -0.7F, -0.05F, 0F, -0.7F); // Box 83
        gunModel[129].setRotationPoint(23F, -25.4F, 5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.7F, -0.35F, 0F, -0.7F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F); // Box 83
        gunModel[130].setRotationPoint(20F, -25F, 5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.7F, -0.35F, 0F, -0.7F); // Box 83
        gunModel[131].setRotationPoint(20F, -25.1F, 5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, -0.7F, -0.05F, 0F, -0.7F); // Box 83
        gunModel[132].setRotationPoint(20F, -25.4F, 5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.7F, -0.35F, 0F, -0.7F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F); // Box 83
        gunModel[133].setRotationPoint(3F, -25F, 5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.7F, -0.35F, 0F, -0.7F); // Box 83
        gunModel[134].setRotationPoint(3F, -25.1F, 5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, -0.7F, -0.05F, 0F, -0.7F); // Box 83
        gunModel[135].setRotationPoint(3F, -25.4F, 5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.7F, -0.35F, 0F, -0.7F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F); // Box 83
        gunModel[136].setRotationPoint(23F, -32F, 5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.7F, -0.35F, 0F, -0.7F); // Box 83
        gunModel[137].setRotationPoint(23F, -32.1F, 5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, -0.7F, -0.05F, 0F, -0.7F); // Box 83
        gunModel[138].setRotationPoint(23F, -32.4F, 5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.7F, -0.35F, 0F, -0.7F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F); // Box 83
        gunModel[139].setRotationPoint(32.5F, -24.5F, 6F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, -0.7F, -0.35F, 0F, -0.7F); // Box 83
        gunModel[140].setRotationPoint(32.5F, -24.6F, 6F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.7F, -0.7F, -0.05F, -0.7F, -0.7F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, -0.7F, -0.05F, 0F, -0.7F); // Box 83
        gunModel[141].setRotationPoint(32.5F, -24.9F, 6F);


        defaultBarrelModel = new ModelRendererTurbo[3];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 140, 27, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 140, 27, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 140, 27, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 12, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F); // Import
        defaultBarrelModel[0].setRotationPoint(44F, -27F, -4.5F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 12, 3, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[1].setRotationPoint(44F, -30F, -4.5F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 12, 3, 9, 0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[2].setRotationPoint(44F, -33F, -4.5F);


        defaultStockModel = new ModelRendererTurbo[47];
        defaultStockModel[0] = new ModelRendererTurbo(this, 78, 115, textureX, textureY); // Import
        defaultStockModel[1] = new ModelRendererTurbo(this, 109, 131, textureX, textureY); // Import
        defaultStockModel[2] = new ModelRendererTurbo(this, 1, 79, textureX, textureY); // Import
        defaultStockModel[3] = new ModelRendererTurbo(this, 1, 79, textureX, textureY); // Import
        defaultStockModel[4] = new ModelRendererTurbo(this, 1, 92, textureX, textureY); // Import
        defaultStockModel[5] = new ModelRendererTurbo(this, 109, 131, textureX, textureY); // Import
        defaultStockModel[6] = new ModelRendererTurbo(this, 93, 165, textureX, textureY); // Import
        defaultStockModel[7] = new ModelRendererTurbo(this, 93, 165, textureX, textureY); // Import
        defaultStockModel[8] = new ModelRendererTurbo(this, 93, 165, textureX, textureY); // Import
        defaultStockModel[9] = new ModelRendererTurbo(this, 1, 133, textureX, textureY); // Import
        defaultStockModel[10] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        defaultStockModel[11] = new ModelRendererTurbo(this, 140, 68, textureX, textureY); // Import
        defaultStockModel[12] = new ModelRendererTurbo(this, 140, 58, textureX, textureY); // Import
        defaultStockModel[13] = new ModelRendererTurbo(this, 140, 58, textureX, textureY); // Import
        defaultStockModel[14] = new ModelRendererTurbo(this, 1, 118, textureX, textureY); // Import
        defaultStockModel[15] = new ModelRendererTurbo(this, 1, 150, textureX, textureY); // Import
        defaultStockModel[16] = new ModelRendererTurbo(this, 1, 165, textureX, textureY); // Import
        defaultStockModel[17] = new ModelRendererTurbo(this, 58, 161, textureX, textureY); // Import
        defaultStockModel[18] = new ModelRendererTurbo(this, 58, 146, textureX, textureY); // Import
        defaultStockModel[19] = new ModelRendererTurbo(this, 93, 148, textureX, textureY); // Import
        defaultStockModel[20] = new ModelRendererTurbo(this, 1, 75, textureX, textureY); // Import
        defaultStockModel[21] = new ModelRendererTurbo(this, 1, 75, textureX, textureY); // Import
        defaultStockModel[22] = new ModelRendererTurbo(this, 1, 75, textureX, textureY); // Import
        defaultStockModel[23] = new ModelRendererTurbo(this, 1, 75, textureX, textureY); // Import
        defaultStockModel[24] = new ModelRendererTurbo(this, 58, 146, textureX, textureY); // Import
        defaultStockModel[25] = new ModelRendererTurbo(this, 93, 148, textureX, textureY); // Import
        defaultStockModel[26] = new ModelRendererTurbo(this, 37, 80, textureX, textureY); // Import
        defaultStockModel[27] = new ModelRendererTurbo(this, 37, 80, textureX, textureY); // Import
        defaultStockModel[28] = new ModelRendererTurbo(this, 37, 80, textureX, textureY); // Import
        defaultStockModel[29] = new ModelRendererTurbo(this, 31, 60, textureX, textureY); // Import
        defaultStockModel[30] = new ModelRendererTurbo(this, 1, 62, textureX, textureY); // Import
        defaultStockModel[31] = new ModelRendererTurbo(this, 1, 62, textureX, textureY); // Import
        defaultStockModel[32] = new ModelRendererTurbo(this, 31, 67, textureX, textureY); // Import
        defaultStockModel[33] = new ModelRendererTurbo(this, 16, 63, textureX, textureY); // Import
        defaultStockModel[34] = new ModelRendererTurbo(this, 1, 178, textureX, textureY); // Import
        defaultStockModel[35] = new ModelRendererTurbo(this, 30, 178, textureX, textureY); // Import
        defaultStockModel[36] = new ModelRendererTurbo(this, 1, 191, textureX, textureY); // Import
        defaultStockModel[37] = new ModelRendererTurbo(this, 14, 198, textureX, textureY); // Import
        defaultStockModel[38] = new ModelRendererTurbo(this, 14, 193, textureX, textureY); // Import
        defaultStockModel[39] = new ModelRendererTurbo(this, 14, 193, textureX, textureY); // Import
        defaultStockModel[40] = new ModelRendererTurbo(this, 27, 192, textureX, textureY); // Import
        defaultStockModel[41] = new ModelRendererTurbo(this, 1, 191, textureX, textureY); // Import
        defaultStockModel[42] = new ModelRendererTurbo(this, 53, 92, textureX, textureY); // Import
        defaultStockModel[43] = new ModelRendererTurbo(this, 53, 96, textureX, textureY); // Import
        defaultStockModel[44] = new ModelRendererTurbo(this, 46, 88, textureX, textureY); // Import
        defaultStockModel[45] = new ModelRendererTurbo(this, 53, 88, textureX, textureY); // Import
        defaultStockModel[46] = new ModelRendererTurbo(this, 46, 95, textureX, textureY); // Import

        defaultStockModel[0].addShapeBox(0F, 0F, 0F, 4, 19, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[0].setRotationPoint(-39F, -32F, -5.5F);

        defaultStockModel[1].addShapeBox(0F, 0F, 0F, 4, 3, 11, 0F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[1].setRotationPoint(-39F, -35F, -5.5F);

        defaultStockModel[2].addShapeBox(0F, 0F, 0F, 13, 3, 9, 0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[2].setRotationPoint(-35F, -33F, -4.5F);

        defaultStockModel[3].addShapeBox(0F, 0F, 0F, 13, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F); // Import
        defaultStockModel[3].setRotationPoint(-35F, -27F, -4.5F);

        defaultStockModel[4].addShapeBox(0F, 0F, 0F, 13, 3, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[4].setRotationPoint(-35F, -30F, -4.5F);

        defaultStockModel[5].addShapeBox(0F, 0F, 0F, 4, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F); // Import
        defaultStockModel[5].setRotationPoint(-39F, -13F, -5.5F);

        defaultStockModel[6].addShapeBox(0F, 0F, 0F, 2, 3, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[6].setRotationPoint(-3F, -30F, -4.5F);

        defaultStockModel[7].addShapeBox(0F, 0F, 0F, 2, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F); // Import
        defaultStockModel[7].setRotationPoint(-3F, -27F, -4.5F);

        defaultStockModel[8].addShapeBox(0F, 0F, 0F, 2, 3, 9, 0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[8].setRotationPoint(-3F, -33F, -4.5F);

        defaultStockModel[9].addShapeBox(0F, 0F, 0F, 18, 4, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[9].setRotationPoint(-35F, -20F, -6F);

        defaultStockModel[10].addShapeBox(0F, 0F, 0F, 18, 2, 10, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[10].setRotationPoint(-35F, -24F, -5F);

        defaultStockModel[11].addShapeBox(0F, 0F, 0F, 19, 3, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[11].setRotationPoint(-22F, -30F, -3.5F);

        defaultStockModel[12].addShapeBox(0F, 0F, 0F, 19, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        defaultStockModel[12].setRotationPoint(-22F, -27F, -3.5F);

        defaultStockModel[13].addShapeBox(0F, 0F, 0F, 19, 2, 7, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[13].setRotationPoint(-22F, -32F, -3.5F);

        defaultStockModel[14].addShapeBox(0F, 0F, 0F, 18, 2, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[14].setRotationPoint(-35F, -22F, -6F);

        defaultStockModel[15].addShapeBox(0F, 0F, 0F, 18, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultStockModel[15].setRotationPoint(-35F, -16F, -6F);

        defaultStockModel[16].addShapeBox(0F, 0F, 0F, 18, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import
        defaultStockModel[16].setRotationPoint(-35F, -14F, -5F);

        defaultStockModel[17].addShapeBox(0F, 0F, 0F, 5, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[17].setRotationPoint(-17F, -20F, -6F);

        defaultStockModel[18].addShapeBox(0F, 0F, 0F, 5, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -3.0F, 0.0F, 1.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -4.0F, 0.0F, -2.0F, -4.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultStockModel[18].setRotationPoint(-17F, -16F, -6F);

        defaultStockModel[19].addShapeBox(0F, 0F, 0F, 5, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -3.0F, 0.0F, 2.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, -3.0F, -4.0F, 0.0F, -3.0F, -4.0F, 0.0F, 0.0F, -3.0F); // Import
        defaultStockModel[19].setRotationPoint(-17F, -14F, -5F);

        defaultStockModel[20].addShapeBox(0F, 0F, 0F, 34, 1, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[20].setRotationPoint(-35F, -25F, -5F);

        defaultStockModel[21].addShapeBox(0F, 0F, 0F, 34, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultStockModel[21].setRotationPoint(-35F, -24F, -5F);

        defaultStockModel[22].addShapeBox(0F, 0F, 0F, 34, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultStockModel[22].setRotationPoint(-35F, -24F, 3F);

        defaultStockModel[23].addShapeBox(0F, 0F, 0F, 34, 1, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[23].setRotationPoint(-35F, -25F, 3F);

        defaultStockModel[24].addShapeBox(0F, 0F, 0F, 5, 2, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -4.0F, 0.0F, -2.0F, -4.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -3.0F, 0.0F, 1.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[24].setRotationPoint(-17F, -22F, -6F);

        defaultStockModel[25].addShapeBox(0F, 0F, 0F, 5, 2, 10, 0F, 0.0F, 0.0F, -3.0F, 0.0F, -3.0F, -4.0F, 0.0F, -3.0F, -4.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -3.0F, 0.0F, 2.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[25].setRotationPoint(-17F, -24F, -5F);

        defaultStockModel[26].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[26].setRotationPoint(-12F, -19F, -2.5F);

        defaultStockModel[27].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F); // Import
        defaultStockModel[27].setRotationPoint(-12F, -17F, -2.5F);

        defaultStockModel[28].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[28].setRotationPoint(-12F, -21F, -2.5F);

        defaultStockModel[29].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        defaultStockModel[29].setRotationPoint(-9F, -20F, -2.5F);

        defaultStockModel[30].addShapeBox(0F, 0F, 0F, 2, 7, 5, 0F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F); // Import
        defaultStockModel[30].setRotationPoint(-11F, -26F, -2.5F);

        defaultStockModel[31].addShapeBox(0F, 0F, 0F, 2, 7, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[31].setRotationPoint(-7F, -26F, -2.5F);

        defaultStockModel[32].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -4.0F, 1.5F, -1.5F, -4.0F, 1.5F, -1.5F, 2.0F, 0.0F, 0.0F); // Import
        defaultStockModel[32].setRotationPoint(-7F, -19F, -2.5F);

        defaultStockModel[33].addShapeBox(0F, 0F, 0F, 2, 6, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[33].setRotationPoint(-9F, -26F, -2.5F);

        defaultStockModel[34].addShapeBox(0F, 0F, 0F, 5, 3, 9, 0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[34].setRotationPoint(-29F, -34F, -4.5F);

        defaultStockModel[35].addShapeBox(0F, 0F, 0F, 5, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import
        defaultStockModel[35].setRotationPoint(-29F, -13F, -5F);

        defaultStockModel[36].addShapeBox(0F, 0F, 0F, 5, 11, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        defaultStockModel[36].setRotationPoint(-29F, -31F, -4.5F);

        defaultStockModel[37].addShapeBox(0F, 0F, 0F, 5, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[37].setRotationPoint(-29F, -20F, -6.5F);

        defaultStockModel[38].addShapeBox(0F, 0F, 0F, 5, 3, 1, 0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[38].setRotationPoint(-29F, -16F, -5F);

        defaultStockModel[39].addShapeBox(0F, 0F, 0F, 5, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        defaultStockModel[39].setRotationPoint(-29F, -16F, 5.5F);

        defaultStockModel[40].addShapeBox(0F, 0F, 0F, 5, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[40].setRotationPoint(-29F, -20F, 5.5F);

        defaultStockModel[41].addShapeBox(0F, 0F, 0F, 5, 11, 1, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[41].setRotationPoint(-29F, -31F, 5.5F);

        defaultStockModel[42].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[42].setRotationPoint(-9F, -21F, -3.5F);

        defaultStockModel[43].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultStockModel[43].setRotationPoint(-9F, -21F, -4.5F);

        defaultStockModel[44].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultStockModel[44].setRotationPoint(-9F, -28F, -6F);

        defaultStockModel[45].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        defaultStockModel[45].setRotationPoint(-9F, -23F, -6F);

        defaultStockModel[46].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[46].setRotationPoint(-9F, -29F, -6F);


        ammoModel = new ModelRendererTurbo[15];
        ammoModel[0] = new ModelRendererTurbo(this, 54, 50, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 108, 50, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 81, 50, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 110, 75, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 110, 75, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 77, 75, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 110, 103, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 110, 103, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 78, 103, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 110, 90, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 110, 90, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 77, 90, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 63, 39, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 63, 39, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 63, 39, textureX, textureY); // Import

        ammoModel[0].addShapeBox(-5F, 6F, 0F, 3, 14, 10, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        ammoModel[0].setRotationPoint(34F, -20F, -5F);
        ammoModel[0].rotateAngleZ = -0.2443461F;

        ammoModel[1].addShapeBox(-2F, 6F, 0F, 4, 14, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        ammoModel[1].setRotationPoint(34F, -20F, -5F);
        ammoModel[1].rotateAngleZ = -0.2443461F;

        ammoModel[2].addShapeBox(2F, 6F, 0F, 3, 14, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(34F, -20F, -5F);
        ammoModel[2].rotateAngleZ = -0.2443461F;

        ammoModel[3].addShapeBox(-5.5F, 6F, 0F, 3, 3, 11, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        ammoModel[3].setRotationPoint(34F, -20F, -5.5F);
        ammoModel[3].rotateAngleZ = -0.2443461F;

        ammoModel[4].addShapeBox(2.5F, 6F, 0F, 3, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[4].setRotationPoint(34F, -20F, -5.5F);
        ammoModel[4].rotateAngleZ = -0.2443461F;

        ammoModel[5].addShapeBox(-2.5F, 6F, 0F, 5, 3, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        ammoModel[5].setRotationPoint(34F, -20F, -5.5F);
        ammoModel[5].rotateAngleZ = -0.2443461F;

        ammoModel[6].addShapeBox(-5F, 20F, 0F, 3, 1, 10, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, -1.0F, 0.0F, -3.0F); // Import
        ammoModel[6].setRotationPoint(34F, -20F, -5F);
        ammoModel[6].rotateAngleZ = -0.2443461F;

        ammoModel[7].addShapeBox(2F, 20F, 0F, 3, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, -1.0F, 0.0F, -3.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.5F); // Import
        ammoModel[7].setRotationPoint(34F, -20F, -5F);
        ammoModel[7].rotateAngleZ = -0.2443461F;

        ammoModel[8].addShapeBox(-2F, 20F, 0F, 4, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        ammoModel[8].setRotationPoint(34F, -20F, -5F);
        ammoModel[8].rotateAngleZ = -0.2443461F;

        ammoModel[9].addShapeBox(-5F, 4F, 0F, 3, 2, 10, 0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F); // Import
        ammoModel[9].setRotationPoint(34F, -20F, -5F);
        ammoModel[9].rotateAngleZ = -0.2443461F;

        ammoModel[10].addShapeBox(2F, 4F, 0F, 3, 2, 10, 0F, 0.0F, 0.0F, -1.5F, -1.0F, 0.0F, -3.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[10].setRotationPoint(34F, -20F, -5F);
        ammoModel[10].rotateAngleZ = -0.2443461F;

        ammoModel[11].addShapeBox(-2F, 4F, 0F, 4, 2, 10, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[11].setRotationPoint(34F, -20F, -5F);
        ammoModel[11].rotateAngleZ = -0.2443461F;

        ammoModel[12].addShapeBox(-3F, 0F, 0F, 2, 4, 6, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import
        ammoModel[12].setRotationPoint(34F, -20F, -3F);
        ammoModel[12].rotateAngleZ = -0.2443461F;

        ammoModel[13].addShapeBox(-1F, 0F, 0F, 2, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        ammoModel[13].setRotationPoint(34F, -20F, -3F);
        ammoModel[13].rotateAngleZ = -0.2443461F;

        ammoModel[14].addShapeBox(1F, 0F, 0F, 2, 4, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[14].setRotationPoint(34F, -20F, -3F);
        ammoModel[14].rotateAngleZ = -0.2443461F;

        gadgetAttachPoint = new Vector3f(50F / 16F, 28.5F / 16F, -5.3F / 16F);
        scopeAttachPoint = new Vector3f(12F / 16F, 35.8F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(53 / 16F, 17.6F / 16F, 0F / 16F);

        gunSlideDistance = 0.5F;
        leftArmPos = new Vector3f(0.06F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunVertical = 20.0F;
        tiltGun = -60.0F;
        translateGun = new Vector3f(-0.0625F, -0.1875F, 0.25F);
        rotateClipVertical = -30.0F;
        translateClip = new Vector3f(-0.625F, 0.0F, -1.25F);
        rotateClipHorizontal = 50.0F;
        crouchZoom = -0.05F;
        zoomOffset = 0.25F;
        gunOffset = -0.1F;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        zoomOffsetY = -0.1F;
        zoomOffset = 0.2F;
        crouchZoom = -0.05F;
        translateAll(0F, 0F, 0F);
        flipAll();

    }
}